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A considerable amount of research across the past several decades has documented the emergence of a new racial ideology of “color-blindness” as well as evidence that white college students have difficulty recognizing the racial privileges that are obscured by this color-blindness. To address this, we developed a cooperative group White Privilege Activity that used racial and class differences in infant mortality to help students recognize the existence of white privilege.
Role-playing activities, as a form of active learning, enable instructors to teach difficult concepts in ways that better facilitate student learning. This note tests the effectiveness of a role-playing activity that simulates the job market: Most students play job seekers seeking employment, and a few play the employers who make employment decisions. However, students are constrained in that they can only talk to students they already know or meet during the game.
Sociology students are interested in having meaningful careers that use their sociological knowledge and skills, and higher education institutions are under pressure to show that their graduates achieve career success. A one-credit-hour course focused on careers, professional development, and resources for sociology majors can increase students’ confidence that multiple options exist for them in their postbaccalaureate lives.
Drawing on a multiyear local research project on the affordable housing crisis, this article outlines a pedagogical approach we call Community-Initiated Student-Engaged Research, or CISER. The CISER model brings together three key groups of actors—undergraduate students, university researchers, and community organizations—drawing on and extending the powers of cooperative “dyads” between them.